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The fishing story game Fishing Paradise is a good tempo. The intense kindness you feel from GHOSTWIRE: TOKYO. Enjoy the deck horror Playable Mockup. This week's gaming

Now Gaming is a corner where you write the game that each writer plays that week every Sunday. This is the 339th time. Game event season.

The quality is already high

This week we played the trial version of NINE SOLS. It is an action game of the developer of Return and Return. The Oriental & Cyber Punk world view and anime-style graphics are attractive, and they are attracted as soon as the story of the introduction part. 2D actions with soul-like are highly difficult. However, the operation feels good, the blast of Parisi and the spell is refreshing, so I want to try it many times. I am looking forward to completing next year.

The reason why I was playing this trial version now is that if I thought it was not Steam Deck, it would actually work. One of the unpaired patterns was the symptoms that displayed the color bar, and this was the same. However, if the game started casually, the game started. Apparently, this color bar is applied when a specific video element does not operate compatible. An unpublished work of a certain company in the previous play was also displayed as an ending. I hope it will be improved soon. by. Taijiro Yamanaka

GHOSTWIRE

Routed the infinite corridor

This week, I was playing the Playable Mockup Steam version. This work is a combination of deck-built card games and horror, aiming for midnight in a psychic photo. Roughly explaining, in this work, the subject (card) is displayed in the corridor, so use the camera to select the subject to add to the deck. In the gallery room that comes during the search, we use the built deck to operate the corridor time and strengthen the ability. Eventually, the purpose is to capture the soul at midnight. In training mode, you only capture the soul, but in the reasoning/advanced reasoning mode, the culprit is added. A sense of tension and logic game play, which builds a deck in an eerie atmosphere, is waiting.

This work has several elements, including the subject of threatening, in addition to the unique system, and it may feel complicated at first. However, in this work, the difficulty of the card part is modest on the premise of reasoning. By the time you get used to the disturbing corridor search and the cause of the unclear death, you will be able to walk in the photos to some extent. In addition, there are several free game versions in this work. In the Steam version, the subject and balance adjustment are implemented. I played the free version for a big update, but the achievements have clarified the elements, so I was running around the corridor this time. I would also like to look forward to the new work, Photogenic Mind, which is developing the same system. by. Keiichi yokoyama

Timpo like Wanko Soba

This week I was playing Fishing Paradise. This work is an adventure game where you can easily enjoy fishing. The protagonist's girl had no memory, and for some reason she was in heaven. She will work for fishing, as she follows the guidance of a small bird. Game play is a way to proceed with both wheels of a fishing part with a light mini-game feeling and an ADV part that draws interaction with the people of heaven. Overall, the tempo is very good, and the fishing part is modest and simple.

And the fishing part has a careful finish, even though it is simple. The impression is made with care so that the experience itself is comfortable, and even if you do it for a long time, the work feeling is thin. As the game progresses, new elements and locations are added moderately, so you can drop the fishing thread without getting tired of the fishing itself. The stress-free progress, thinking about the user, was the same in the previous work, Kumano Restaurant, which is common to the world. Also, as in the previous work, Fishing Paradise has an unexpected depth atmosphere. Expectations are expanding for the new work of Odencat Meg and Big to make a stable work. by. Seiji narita

However, I get drunk with Gerogero

I'm going late in Ghostwire: Tokyo. This game is a very gentle game. Although there are horror and eerie, people who are not good at such genres have considered consideration, and I am quite good at this point. The reproducibility of Tokyo was reputable, but it is well made as a leisurely search game. First, there are few enemies in the field. If there is an enemy, it will tell you insanely. There are many search elements. There are many rewards. My partner is also kind. As it grows, it will praise you one by 1. Jumpsuing care (surprise production) Almost no. Full of animals. And full of kindness. I was not good at horror, and I was so heavy to start playing, but the horror elements were as low as possible and very easy to play. Yurufuwa Youkai Dynamic Item Collection Is it a Tokyo Adventure?

Nevertheless, what I am satisfied with is also related to what I knew before playing, It's not an open world horror action. Gawa is like a horror (although the developer denied it), but it is a loose-fluffy search game, so it is also disappointing for those who expect tension and great adventure to be disappointed. I wonder if the evaluation will be greatly known depending on what kind of game you expect. The game genre is also becoming diverse, so if it is a unique work, it is often seen in cases where the user has what kind of expectations the use of the work is divided, and it is difficult to advertise. by. Ayuo Kawase

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