Blade: The Edge of Darkness, the Spanish game of 2001 without which the current industry is not understood
The Meeting is a 2014 American political activity comedy movie co-produced and directed by Seth Rogen and also Evan Goldberg in their second directorial job, following This Is the End (2013 ). The screenplay was created by Dan Sterling, based on a story he co-wrote with Rogen and also Goldberg. The film stars Rogen and also James Franco as reporters that set up an interview with North Korean leader Kim Jong-un (Randall Park), and are after that hired by the CIA to execute him. The film is greatly motivated by a 2012 Vice documentary. Rogen and also Goldberg established the suggestion for The Meeting in the late 2000s, with Kim Jong-il as the initial assassination target. In 2011, after Jong-il s fatality as well as Jong-un s succession as the North Korean leader, Rogen as well as Goldberg redeveloped the manuscript with the concentrate on Jong-un s character. The Interview was first revealed in March 2013, at the beginning of pre-production. Principal photography was in Vancouver from October to December 2013. The film was generated by Columbia Pictures, LStar Resources as well as Rogen and also Goldberg s Factor Grey Photo, and also distributed by Sony Pictures Releasing. In June 2014, the North Oriental federal government threatened activity against the USA if Sony launched the movie. Because of this, Sony postponed the release from October to December and also supposedly re-edited the movie to make it more acceptable to North Korea. In November, the computer system systems of Sony were hacked by the Guardians of Peace , a team the FBI identified has connections to North Korea. The group additionally endangered terrorist assaults against theaters showing the film. This resulted in significant theater chains choosing not to launch the movie, and Sony instead releasing it for online electronic leasing as well as purchase on December 25, 2014, followed by a limited launch at selected movie theaters the next day. In December 2014, South Oriental singer Yoon Mi-rae exposed that the film used her track Pay Day without approval, which she was taking lawsuit. Yoon Mi-rae and also her label Feeling Ghood Music got to a negotiation with Sony Pictures Entertainment on May 13, 2015. The Meeting earned $40 million in digital rentals, making it Sony s most successful electronic launch as well as earned an extra $12.3 million globally in ticket office ticket sales on a $44 million budget plan. It received blended evaluations for its wit as well as subject matter, although a few movie critics commended the efficiencies of Rogen, Franco, Park and also Diana Bang.
When they offered us to interview team people who participated in the legendary Blade: The Edge of Darkness, we were quickly seen two things to mind. For one, which is a game that made history within the Spanish development industry. One of our most beloved cult games around the world, despite some technical obstacle that took him away from perfection. We could say that is the most influential patrio game in history , for now, next to the Saga Commandos ,
On the other, I would inevitably come to my head Dark Souls . In his day, let s recommend that the game came out in 2001-, Blade established the bases of what we now know as games Souls-Like , and we attributed all the merits to the great Hideta Miyazaki. I wanted to avoid any question about it, but, it is almost inevitable.
So from here, I apologize with José Raluy , who currently works as Profiture of Development in Tequila Works , and who was part of the team that Blade s much effort: Edge of Darkness. A game that 20 years later continues to remember with great love . And that is prepared to receive an official remastery to celebrate it.
Whether you played it on your day as if you only know it by hears , next October 7 will be published the Remasterization of Blade of Darkness , which is as it is known in virtually the whole world. The project based on the original work of Rebel Act Studios are taking it from the SNEG Editora. And that someone agrees something that you did more than 20 years ago is a legacy to be proud. In addition, it is solved a problem that had been crawling for years.
The mere fact that is available through Steam and GOG with current graphic support and current resolutions, I already fill with an illusion. Until now, the game was in a limbo and Nobody could play. Even having him legal, there were compatibility problems that I understand have been solved, Ruiry tells us.
Logically, make a game like that, 20 years ago, it was much more complicated than now. That is why Raluy tells us some of the most complicated acts of development, which were not few. As for example, did not even have its own graphic engine . In those times You did not have Unreal Engine or Unity . If we had Angel brother who made an engine (and many other wonders with physics, liquids etc.) but added an extra complexity, he says.
But it was not the only obstacle for a team that, mostly, faced his first big project. Saber How it was going to be the average computer on the departure date To get well with the technical requirements, not stay alto or low or what concepts established in the videogame industry, such as Vertical Slice, Scrum, no They had been invented or were still in the process.
Although, as José Ruiry himself tells us, all those problems were compensated with the desire that the team had something great. The energy, eagerness and push, the feeling of being in new and unknown terrain, with the rush that is (and sometimes the vertigo of responsibility). It was a vortex that I remember it as something of the most pleasant of My work life , if not what I have already been here (and I ve been an old ones in this) , it says.
And being honest, and Raluy is, the game came out with several problems. Among the most remembered, the demanding requirements that needed the game to work. I d say it was more for the imbalance between CPU and GPU , this game is much based on CPU and much less in GPU. In some cases, users with good GPU, but not CPU felt disappointed maybe ... But with a good CPU and graph normal I was wonderful .
There were also enough bugs , as acknowledges perhaps because of the inexperience of the team, or not to dedicate enough time in the closure ... It came out with enough bugs, of course . And he adds, hay that remember that the game had a patch - which I hope this included in this remaster - that it corrected many of them, so the experience, without being perfect, was very improved.
In Rebel Act Studios were very ambitious, so I was curious to know what would have liked to add in the original game, or What could be incorporated into a remaster like the one that is to come , and could not be done for various reasons . And eye if you are fans of the saga, because we can illustrate us with a future . Although at the moment everything has more illusion or sleep, than from tangible.
Makes that for a remake, I think what it would molar, and lots, is that with ideas that stayed in the inkwell of the first game, and some of the second part (or from the Xbox Port), take them and make a new game other than this remaster . To me this scenario is what personally I would most like: this remake that is faithful to the original product, and a new one (second part, or blade 1.5 or blade ultimate) with Some of those improvements, says Raluy.
And yes, I asked him for Dark Souls and the honor that a Spanish study is the pioneers in a genre that has radically changed many aspects of videogames around the world. It has to be a pride to see that a genre in which you gave the first steps has grown in such an immense way in the sector.
Ache I speak on a personal level, it s something so I m enormously proud , that such a title, with its granite, has been able to influence the sector in a quite important way. Although this is always a reason for opinions. ... Mine Personal is that I think At least something has had to influence , says Raluy.
To finish, and for those who do not know both this Blade: The Edge of Darkness, better than one of its responsible maximums s define what you can find you in this remastery that is to come.
A very cool Spanish game, which, with its shortcomings, can be considered precursor in a certain way of Souls-Like. And that, when playing it, must be taken into account that the base material is 2001 (As it happens with many other remasters) and the standards of gameplay have evolved a lot in these 20 years. But it is a very special and revolutionary game .
So you already know, the next October 7 , you have an appointment with the story.
Graggings to Jaleo PR.
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